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Frequently Asked Question:
Articles Ultima Online -> Treasures HuntingTreasures Hunting
What you will need :
1) Tattered treasure map of lvl "X" , which you purchased from players or found out from the monsters.
2) Iron pickaxe
3) Lock picks (desirable to have 10 or the greater because, the higher the level of treasure, the more complex it is to force the lock )
4) Skill Of cartography from 70% to 105% (depending on the level of map. 4-5 levels require 105% i.e., necessary to have a ring +5)
5) Skill of lock picking minimum 90% and Mining 90% IT IS COMPULSORY!!! (105% must for 4-5 levels)
6) Sextant
7) Program of UOAM
As first, press 2 times on the map, it is necessary to stand neither in THE AM zone (personal houses of players and city) and nor into safe zones (market and the speech room). Then it is necessary to close uo assist otherwise game can crash and map will disappear( i suggest making a printscreen of the map ) . We click 2 times on the map and then in UO appears the figure with the trattered position of the treasure. We start UOAM and search for the location of treasure. If treasure is located on islands, then we have to make make a ship or find one somewhere along the coast, we sit down ourselves on it and will swim to the island. Once there , you search across to the place and it is now necessary to find correct bush. In order to find it is possible to use one of three methods:
1) To use a sextant on the map and then will appear a pointer, which will indicate the place where the treasure is located.
2) Casting on yourself a scroll of hallucination spell and then start searching for the correct bush . The essence of this spell is in the fact that the bush in which is located the treasure it changes color (it will not be green as everything else).
3) You find possible places through the map and you begin to double click on all possible bushes. If your char turns or will be written in the lower left angle of uo window following phrase: “You cannot reach that” that most likely, treasure is located there.
After you found the right bush take your pickaxe and start hitting it , after a while Monsters will appear , it's suggested to go to a safe location , start your uo assist and come back killing them . Start lockpicking the lock of the chest and repeat that untill you get the message : This is not locked .After this click again two times on the chest and there will spawn an additional wave of monsters . Kill them again ( don't forget that you have a specified time after that the chest will disappear
for 1 LVL - 2 weak monsters - 40 min.
for 2 LVL - 2 weak monsters - 1 hour
for 3 LVL - 3 average monsters - 80 min
for 4 LVL - 4 strong monsters - 90 min (1,5 hours)
for 5 LVL - 4 very strong monsters - 120 min (2 hours)
Minimum time for killing the monsters is 70 seconds.
Notes:
Map can be digged up only by the one who deciphered it
For the interpretation of the maps of the first level is necessary the skill of cartography not less than 60.0%.
For the interpretation of the maps of the second level is necessary the skill of cartography not less than 70.0%.
For the interpretation of the maps of the third level is necessary the skill of cartography not less than 80.0%.
For the interpretation of the maps of the fourth level is necessary the skill of cartography not less than 90.0%.
For the interpretation of the maps of the fifth level is necessary the skill of cartography equal to 105.0%.
After the interpretation of map you have one-and-a-half hours in order to find treasure.
Lockpicking:
For opening first level chests is necessary the skill of lockpicking equal to 60.0%.
For opening second level chests is necessary the skill of lockpicking equal to 70.0%.
For opening third level chests is necessary the skill of lockpicking equal to 80.0%.
For opening fourth level chests is necessary the skill of lockpicking equal to 90.0%.
For opening fifth level chests is necessary the skill of lockpicking equal to 105.0%.
Lockpicking is improved during the attempts to open treasures chest locks , in addition to this it is possible to train skill on the hold of boats, but this is considerably more complex.
Protection to treasures :
Treasure of the first level: two monsters from the list: Cyclops, Cyclop King, Ogre lord, Titan, Frost troll, Orc captain, Obsidian harpy.
Treasure of the second level: two monsters from the list: Cyclop King, Beholder, Elder gazer, Harpy, Phoenix, Obsidian harpy.
Treasure of the third level: three monsters from the list: Beholder, Harpy, Phoenix, Centaur, Beast knight, Elder gazer.
Treasure of the fourth level: four monsters from the list: Balron, Black scorpion, Assasin scorpion, Quagmire, Gray dragon, Centaur, Beast knight.
Treasure of the fifth level: four monsters from the list: Balron, Meer eternal, Wywern, Red dragon, Gray dragon, Fire daemon, Ice fiend, Quagmire.
After killing the first wave monsters it is necessary to cut their corpses with the aid of Butcher knife, to take away their things and it will prepare to the second wave : .
Treasure of the first level: two monsters from the list: Liche, Liche lord, Mummy, Skeleton knight, Wraith.
Treasure of the second level: two monsters from the list: Dark ghoul, Liche lord, Undead mage, Undead archer, Liche.
Treasure of the third level: three monsters from the list: Chaos knight, Chaos spectre, Undead archer, Undead mage, Liche lord.
Treasure of the fourth level: four monsters from the list: Skeletal dragon, Chaos archer, Greate liche, Zadaar shadowhand, Royal mummy, Chaos knight.
Treasure of the fifth level: four monsters from the list: Zadaar shadowhand, Chaos archer, Poison archer, Chaos liche, Royal mummy, Skeletal dragon.
Treasures:
Treasure of the first level: money 7000-10000, each reagent 50-60. Batwing, Vial of blood, Eye of newt 15-20, Dead Wood 5-6, frequently the weapon of ruin, sometimes one Sash of regeneration, frequently Oil flask.
Treasure of the second level: money 10000-15000, reagents of each type 80-100. Batwing, Vial of blood, Eye of newt 20-25, Dead Wood 5-10, frequently the weapon of of might, frequently the armor of defense, sometimes one Sash of regeneration, frequently Oil flask.
Treasure of the third level: money 20000-25000, reagents of each type 120-150. Batwing, Vial of blood, Eye of newt, Wyrms heart 30-35, Dead Wood 10-20, frequently the weapon of force, frequently the armor of guarding, frequently one Sash of regeneration, frequently Oil flask, frequently Fatal poison potion.
Treasure of the fourth level: money 25000-30000, reagents of each type 150-200. Batwing, Vial of blood, Eye of newt, Wyrms heart 35-40, Dead Wood 20-25, frequently the weapon of force, is rare the weapon of power, frequently the armor of hardening, frequently one Sash of regeneration, frequently Oil flask, frequently Fatal poison potion, frequently one color tube with 3 ( color from one of the metals).
Treasure of the fifth level: money 50000-60000, each type of reagents 220-250. Batwing, Vial of blood, Eye of newt, Wyrms heart 35-40, Dead Wood 25-30, frequently the weapon of power, is rare the weapon of vanquishing, frequently the armor of hardening, frequently the armor of fortification, is rare armor of invulnerability, frequently one Sash of regeneration, frequently Oil flask, frequently Fatal poison potion, frequently color tube with 6 charges of rare color, frequently the precious citrine stone, Tourmaline.
15 minutes are given in order to take away things.
Articles Ultima Online -> Treasures Hunting |
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